The Technological Singularity – a quasi mythical apotheosis that some foresee in our near, or very-near, future. A transition when our skill, knowledge and immense computing power will increase exponentially — to enable true Artificial Intelligence and humans are transformed into… well… godlike beings. Can we even begin to imagine what life would look like after this?
An excellent article by Joel Falconer, on The Next Web, cites futurist Ray Kurzweil’s predictions of the Singularity, along with my warning about iffy far-range forecasting: “How can models created within an earlier, cruder system, properly simulate & predict the behavior of a later, vastly more complex system?”
If you want an even broader perspective, try my noted introduction: “Singularities and Nightmares: Extremes of Optimism and Pessimism about the Human Future.” For there are certainly risks along the way — one being renunciation, people rejecting the notion of progress via science and technology.
How about portrayals in fiction? I mean, other than clichés about mega-AI gone berserk, trying to flatten us? Now, from a writer’s perspective, the Singularity presents a problem. One can write stories leading up to the Singularity, about problems like rebellious AI, or about heroic techies paving the way to bright horizons. But how do you write a tale set AFTER the singularity has happened – the good version – and we’ve all become gods? Heh. Never dare me! That’s the topic of my novella, Stones of Significance.
Ah, but not all techies think the Singularity will be cool. One chilling scenario: serving our new machine Overlords: Apple co-founder, Steve Wozniak, speculates that humans may become pets for our new robot overlords: “We’re already creating the superior beings, I think we lost the battle to the machines long ago. We’re going to become the pets, the dogs of the house.”
== Singularity related miscellany! ==
Creepy… but probably helpful… new teaching tool! Do you want to play the violin, but can’t be bothered to learn how? Then strap on this electric finger stimulator called PossessedHand that makes your fingers move with no input from your own brain. Developed by scientists at Tokyo University in conjunction with Sony, hand consists of a pair of wrist bands that deliver mild electrical stimuli directly to the muscles that control your fingers, something normally done by your own brain.
Or do Cyborgs already walk among us? “Cyborg is your grandma with a hearing aid, her replacement hip, and anyone who runs around with one of those Bluetooth in-ear headsets,” says Kosta Grammatis, an enginner with the EyeBorg Project.
Author Michael Choroset, in the World Wide Mind: The Coming Integration of Humanity, Machines and the Internet, envisions a seamless interface of humans with machines in the near future. Wearable computers, implanted chips, neural interfaces and prosthetic limbs will be common occurrences. But will this lead to a world wide mind — a type of collective consciousness?
And how do we distinguish Mind vs. Machine? In The Atlantic, Brian Christian describes his experience participating in the annual Turing Test, given each year by the AI community, which confers the Loebner Prize on the winner. A panel of judges poses questions to unseen answerers – one computer, one human, and attempts to discern which is which, in essence looking for the Most Human Computer. Christian, however, won the Most Human Human award.
Ray Kurzweil discusses the significance of IBM’s Watson computer — and how this relates to the Turing Test.
Hive Mind: Mimicking the collective behavior of ants and bees is one approach to modeling artificial intelligence. Groups of ants are good at solving problems, i.e. finding the shortest route to a food source. Computer algorithms based upon this type of swarm intelligence have proved useful, particularly in solving logistics problems.
Finally, how would we begin to define a universal intelligence — and how to apply it to humans, animals, machines or even extraterrestrials we may encounter?
== How to Manage a Flood of Information ==
In the last decade, a tsunami of data and information has been created by twenty-first century science, which has become generating huge databases: the human genome, astronomical sky surveys, environmental monitoring of earth’s ecosystems, the Large Hadron Collider, to name a few. James Gleick’s The Information: A History, A Theory, A Flood, discusses how we can avoid drowning in this sea of data, and begin to make sense of the world.
Kevin Kelly discusses his book: What Technology Wants “We are moving from being people of the book….to people of the screen.” These screens will track your eye movements on the screen, noting where you focus your attention, and adapting to you. Our books will soon be looking back at us.
All books will be linked together, with hyper-links of the sort I envisioned in my novel, Earth. Reading will be more of a shared, communal activity. The shift will continue toward accessing rather than owning information, as we live ever more in a flux of real-time streaming data.
Google looks to your previous queries (and the clicks that follow) and refines its search results accordingly…
…Such selectivity may eventually trap us inside our own “information cocoons,” as the legal scholar Cass Sunstein put it in his 2001 book Republic.com2.0. He posited that this could be one of the Internet’s most pernicious effects on the public sphere. The Filter Bubble, Eli Pariser’s important new inquiry into the dangers of excessive personalization, advances a similar argument. But while Sunstein worried that citizens would deliberately use technology to over-customize what they read, Pariser, the board president of the political advocacy group MoveOn.org, worries that technology companies are already silently doing this for us. As a result, he writes, “personalization filters serve up a kind of invisible autopropaganda, indoctrinating us with our own ideas, amplifying our desire for things that are familiar and leaving us oblivious to the dangers lurking in the dark territory of the unknown.”…”
Very entertaining and informative… and the last five minutes are scarier n’ shit! Jesse Schell’s mind-blowing talk on the future of games (from DICE 2010)… describing how game design invades the real world… is just astounding. Especially the creepy/inspiring worrisome last five minutes. Someone turn this into a sci fi story! (Actually, some eerily parallel things were already in my new novel, EXISTENCE. You’ll see! In 2012.)
Enough to keep you busy a while? Hey, I am finally finishing a great Big Brin Book… a novel more sprawling and ambitious than EARTH … entitles EXISTENCE. Back to work.